Gateway Grunt Mapping Notes
Eric Buckley, mapper
Forest Park
Forest Park is an interesting mix of urban park and actual forest. The area used for the
sprint has been completely remapped to ISSOM standards at 1:5000 with 2.5m contour. For
those not familiar with
sprint maps, this includes using the funky dashed "road" symbol for trails. In addition to
gravel and dirt trails, Forest Park does have 9 miles of paved bike trails, so it's easy to get
confused if you're not used to reading the sprint symbols. Any reasonably well-defined trail is
mapped using the dashed road. The traditional trail symbol (which is in the ISSOM symbol set, but
is to be used sparingly) is used for small trails that might be best described as "deer tracks".
They are most prevelant in areas where the vegetation is thick, so despite their size, they come
in handy.
The wooded areas are generally pretty thick. Light green is noticeably slower than white
and less than half the speed of yellow (unless the ground is really soggy from snowmelt).
Medium green is less than half the speed of white, which makes it about a quarter the
speed of fields and trails. Don't even consider the dark green.
Most water features in this part of the park are natural and easily crossed. There are some
man-made streams and ponds mapped with uncrossable bank lines. These are not to be
crossed, no matter how confident you are that you could do so.
There are quite a few small drainage ditches feeding the streams. These are typically
lined with rock. They have been mapped as cairns, even though they are less than a meter
high, because they look like rock piles from more than a few meters away.
Manmade features vary from items as pedestrian as transformer boxes to a large tree
entirely plated in aluminum. What you can count on is that it's highly visible, obviously
man-made, and considerably larger than any unmapped manmade object in the immediate
vicinity.
Functioning water fountains are mapped with the blue "O" symbol. Feel free to use them
as water stops. Keep in mind that most of them have freeze-free valves, so it might take a
few seconds for any water to come out.
Hawn State Park
Hawn represents the pinnacle of ridge and valley terrain. The ridges come in all shapes
and sizes and are cut by complex reentrant systems. Rock features are abundant,
predominantly in the form of limestone outcrops. The trail network is moderately dense,
but the woods are so fast there isn't much need to use them. Visibility is generally
excellent.
Since this park was re-mapped by Zoran Krivokapic in 2002, we've had approximately
1000 competitive starts on this map, including two A-meets. I've only heard one person
ever complain about the map (more on that in a bit). Thus, my primary goal in updating
the map was to "do no harm." As there have been no significant earthmoving activities in
the last decade, I didn't even consider adjusting the contours or rock features. Since we
are using both the old and new maps for the Grunt, I tried to adopt Zoran's interpretation
of all other features. This resulted in updates only to trails, vegetation, and water features.
The greatest need was trails as these have been extensively re-routed. Fortunately, this is
one of the easier things to get agreement on. The only subjective decision was what to do
with the original trails, which are quite prominent, but getting a bit overgrown. Aside
from having to hop over a fallen tree here and there, these are still pretty runnable. I
decided to downgrade them to small trails except in cases where they really are becoming
indistinct. In a few cases, they are distinct, but not runnable. In those few cases, I mapped
them as dry ditches (Zoran also did this with a few trails that had been rerouted in the
90's). There are also a fair number of legitimate small trails on the map. Generally
speaking, the big, overgrown trails are pretty straight and run along the tops of the ridges.
Small trails winding along the sides of ridges are currently in use.
Vegetation was a bit tougher. I don't think Zoran's standard for light and medium green
is wrong, but it's not what we generally use. That, and the fact that there is one rather
inconsistent area in the southern part of the map (not used for this meet, but the source of
the aforementioned complaint), makes it a little difficult to reverse-engineer Zoran's
interpretation. Simply put, there is no distinction between the blazing fast, wide-open
woods and the still pretty fast woods that would be mapped white just about anywhere
else. I would normally map the latter as light green simply to highlight how incredibly
fast most of the forest is.
That said, in early March, you can run full speed through all of the white and most of the
light green as well. Visibility is somewhat less in the light green. Medium and dark green
are varying densities of scrub oak. Dark green really is nasty - don't go there.
The two densities of vertical slash are roughly equivalent to light and medium green in
terms of speed, but visibility is much better. Hawn suffered much less storm damage last
spring than most neighboring areas, but there are still quite a few newly fallen trees.
Some of them are really big. The visibility is good enough that choosing a line around
them is pretty easy, so I didn't map them except in areas where there are enough of them
that you have to either go around the whole area or climb through them. In those spots, I
used the tight vertical slash.
Water features required only minor updates. To preserve consistency with the older map,
I maintained Zoran's odd practice of using linear marsh where most mappers would put
an intermittent stream. Again, it's not wrong, just different from what I would do.
Hawn Sprint
The area at Hawn for the Team Fundraiser sprint has been mapped to ISSOM standards at 1:5000
with 2.5m contours. In general, the mapping is not much different from the 1:10 map used for
the Middle.
The biggest difference is the mapping of deadfall. Because even a few seconds can
be critical in a sprint, individual downed trees are mapped (green X) if you can't go strait
over them without slowing down. There are smaller downed trees that are not mapped, so using
the green X's for navigation is probably a bit dicey. There are much easier features to navigate
from. Downed trees are only mapped in the white woods; you are already assumed to be taking
a speed penalty in light or medium green.
As with Forest Park, the dashed road symbol is used for all but the smallest trails. The ride symbol
(long narrow dash) is used in to denote an overgrown jeep track. It is very distinct, but no
faster than running through the woods.
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